Resume

Tosh Matsuda
1543 26th Avenue | San Francisco, CA 94122
tm7344@gmail.com | http://toshi107.blogspot.com/p/demo-reel-2011.html

Objective 
To obtain a position as a modeler where detailed modeling and sculpting skills will be utilized for production.

Technical Skills and Abilities
Maya                   Zbrush 4              Fluent in English and Japanese
Photoshop            InDesign              Figure drawing
Flash                    After Effects        High and Low-poly modeling
xNormal               Illustrator             Hard surface and organic modeling
3ds Max

Experience

Knack.it, Palo Alto, CA
September 2012 – Present
Game Artist
• Conceptualize characters, terrain tiles, environment assets and effects for Balloon Brigade.
• Vectorize concepts to animation-ready assets in Adobe Illustrator.
• Post-production painting touch-ups for clean detailed game product.

Present Creative, San Francisco, CA
Contract, 10/2011 - 11/2011
Modeler/Post Production – Mobile Game Project (Contract)
• Conceptualized sketches of basketball courts in traditional pencil and paper.
• Translated sketch into Photoshop illustration.
• Modeled the finished and approved concepts into assets in Maya and 3DS Max.

Zynga, San Francisco, CA
4/2011 - 7/2011
3D Artist (Contract)
• Modeled stylized assets in 3DS Max and Maya for leading social game, Cityville.
• Worked under efficient deadlines to deliver assets in a timely and organized fashion.
• Worked in a team based environment.

Cinematico, San Francisco, CA
Contract, 9/2010 - 11/2010
Modeler (Contract)
• Modeled stylized buildings (Juice Bar, Wedding Store, Eiffel Tower) in 3ds Max for social game
• Created models by assembling and mapping island in Google sketch for National Geographic
• Worked under tight deadlines to deliver assets in a timely and organized fashion

The Art Institute of California - San Francisco, San Francisco, CA
3/2005 – 7/2006
Life Drawing Workshop Coordinator
• Scheduled models to pose for Life Drawing events, twice a week.
• Tutored students with fundamental figure drawing techniques

Education 

The Art Institute of California – San Francisco, San Francisco, CA
Bachelor of Science in Media Arts & Animation, 9/2010
Best Portfolio: Summer 2010 Graduating Class